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Unity Technical Artist

Location: Remote
Compensation: To Be Discussed
Reviewed: Wed, Sep 23, 2026
This job expires in: 30 days

Job Summary

To support the development of a mobile multiplayer shooter, the part-time Unity Technical Artist will focus on performance optimization, rendering, shaders, and asset efficiency while working remotely and collaborating with artists and engineers to enhance content pipelines and troubleshoot performance issues.

Key responsibilities:
  • Identify and resolve performance bottlenecks in assets, shaders, and rendering
  • Optimize textures, models, animations, VFX, and other art assets for mobile devices
  • Profile CPU/GPU performance and implement optimization solutions
Required qualifications:
  • Over 5 years of experience in the gaming industry, preferably as a Technical Artist
  • Proficiency in Unity game engine and experience with profiling tools like PIX or RenderDoc
  • Experience in C# and C++ programming
  • Strong understanding of shaders programming languages such as HLSL and GLSL
  • Experience optimizing games for a wide range of Android and iOS devices

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