VFX Artist
Location: Remote
Compensation: Hourly
Reviewed: Tue, Sep 22, 2026
This job expires in: 30 days
Job Summary
Creating and implementing real-time particle effects, the remote VFX Artist will design visual effects for gameplay, environments, and cinematics on a 12-month contract basis.
Key responsibilities
- Design and implement real-time particle effects using 2D/3D elements
- Optimize visual effects for framerate and memory while ensuring proper integration within the game engine
- Collaborate with development teams to maintain the overall art style and orchestrate FX events for believable scenes
Required qualifications
- Intermediate proficiency in DCC software such as Maya or Houdini
- Experience creating FX shaders with node-based shader networks
- Strong foundation in computer graphics fundamentals and artistic analysis
- Proficiency in Photoshop for texture painting and editing
- Solid traditional arts background is a plus
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