Animation Systems Engineer

Location: Remote
Compensation: To Be Discussed
Reviewed: Mon, May 19, 2025
This job expires in: 3 days
C++ Real-time Systems Performance-sensitive Systems Unreal Engine

Job Summary

A company is looking for an Animation Engineer to develop scalable character animation systems in a remote environment.

Key Responsibilities
  • Build and maintain native animation instances for characters and runtime systems
  • Collaborate with Tech Animation to refine data definitions and modular character build logic
  • Drive and optimize secondary motion systems and improve animation system scalability across platforms
Required Qualifications
  • Expert-level C++ experience with real-time, performance-sensitive systems
  • Proven experience with real-time animation systems in Unreal or similar AAA engines
  • Deep knowledge of skeletal animation, blending, and state machines
  • Strong math foundation including linear algebra and motion/physics integration
  • Familiarity with modular character systems and technical considerations of multiplayer animation systems is beneficial
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